Volume
CPU history traces a pentatonic melody. Each data point becomes a note.
Source: 24h CPU (96 points)
Each running container adds a soft harmonic partial. More containers = richer texture.
Source: 14 containers
Disk usage sets the bass pitch. Fuller disk = lower, heavier drone.
Source: Disk at 18%
Scraper runs create percussive ticks. Successful scrapes ring brighter.
Source: 44 events (24h)
RAM usage shapes the filter. High memory = warm, dark textures. Low = bright, airy.
Source: RAM at 34%
Investment signal categories trigger crystalline bell tones at random intervals.
Source: 3,164 signals (7d)
How it works
CPU history
→
pentatonic melody
containers
→
harmonic partials
disk usage
→
bass drone pitch
scraper runs
→
rhythmic percussion
RAM usage
→
filter warmth
system load
→
tempo (BPM)
signal counts
→
bell chimes
uptime
→
reverb depth
Every note, chord, and rhythm you hear is derived from real server data.
Data refreshes every 5 minutes. Built with the Web Audio API.